Sound Design & Audio Integration

Hi.
I'm Rene
Tiedemann
.

Crafting, designing and integrating soundscapes for games.

Skills

Sound Design•Audio Implementation•FMOD / Wwise•C# & Lua•Field Recordings

Taking care of the sound design at Realmforge Studios, I build soundscapes bridging creative design and systemic approaches to audio-systems. Ensuring sound and music go hand in hand in the mix, as well as during production.

Rene Tiedemann - Sound Designer & Audio Implementation Specialist

My Work

Current work & re-designs I did over the years.

Voice Design Practice: "Cylostra Direfan" - Video Thumbnail
Pathfinder: Wrath of the Righteous - Spell Redesign - Video Preview
Redesigning the "King" of Mobile Games - Video Preview
A Sound Effect Contest: "Eldritch Whale God" - Video Preview
Sound Redesign: Techland's "Dying Light" - Video Preview
Voice Design Practice: "Cylostra Direfan"

Libraries & Assets

A selection of commercial libraries I did and some small freebies.

I’m a huge nerd when it comes to Technical Death Metal, TTRPGs and strategy games.

My first steps in audio were as a stage hand given the chance to observe a mixing engineer, leading to me pursuing a career in live audio.

At SAE Bochum 2017, I quickly found myself doing sound design for other student projects, slowly but surely shifting from live audio to game audio.

Joining Upjers GmbH in 2021 I got my first full time position taking care of a catalogue of mobile games both new and established.

In 2024 I joined Realmforge Studios GmbH, establishing audio as an in-house department and having the privilege to work on DLCs for Dungeons 4 and Tropico 6.